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George Grie Biography
George Grie (aka Yuri Gribanovski) was born 1962 in USSR (Union of Soviet Socialist Republics) city of Omsk. He graduated from an Art School (1975-1979) and the State Pedagogical University (1979-1985) with a Bachelor of Arts degree in Fine Art Education. From the very onset of his professional career it had become very obvious that the traditionally accepted and politically bound routes of the socialistic-realism art style adopted by many of his peers would never be the path to follow. Instead, he chose to explore a more complicated and demanding adventure of innovative neo-surrealistic painting wherein clear, concise yardsticks of competence, draughtsmanship and mastery can be tangibly measured and artistically appreciated.
Grie's paintings exhibit strong and powerful images that draw their energy from a visual impact. They are about capturing visual paradoxes; sometimes they would depict calm and contemplative moments, solitude, and melancholy. The stillness in his themes is an encouragement for introspection and self-observation. George Grie uses a photo realistic distinction technique which gives a stark contrast between the light source and the often-dark tonality found in his early paintings.
In late 1990th George Grie makes a life-altering decision to transform his artistic career when he settles in Toronto, Canada and studies the latest computer techniques in Digital Media Studio. He changed, shortened his last name to a more fitting for Canada’s English-French form, and started using his middle name as a given name. He became a professional Multimedia Graphic Designer and joins the IBM Corporation (2000-2006) as a lead new media specialist. George was working there together with renowned North American illustrator Oleg Lipchenko and pioneering generative artist San Base. In early 2010th Grie has moved to live in Florida USA.
Grie’s artworks have been published in various magazines and books. His pictures are illustrating Canadian high-school textbook Art Works, Illustrated History textbook (Denmark), French school textbook Bloggers 5ème, and University of Washington magazine. An artwork Dreamscape has been featured in Cognitive Science Journal, London University. Among other are the church of Brazil journal, the Norway’s opera house, and many more.
His surreal compositions are extremely popular among recording artists. More than 50 vinyl and CD album covers have been exhibiting his creations. London Symphony Orchestra, Uriah Heep legend Ken Hensley & Live Fire, rock icon Jeff Cannata’s (Arc Angel). George’s imagery illustrates several projects of Magellan; the band enlists a number of well-known musicians, such as Ian Anderson (Jethro Tull), Joey Franco (Twisted Sister), Tony Levin (King Crimson, Peter Gabriel, and Pink Floyd) as well as Keith Howland, Lee Loughnane, Robert Lamm from the band Chicago, and many others.*
(Rus) Краткая биография Джорж Грие
*Text editor Olga Grie
I’m confident that the new graphic technologies unlocked endless potentials to creative individuals. The graphic capabilities of some contemporary 3d&2d applications are far outside of common human comprehension. The sky is the limit today to exercise your imagination, intelligence, and ambitions.
Everything is possible – has to be a motto of today and the future digital artists. I’m trying to prove that in every one of my humble creations. Digital art applications give you the never-ending combinations of texture, renderings, settings of lightings, hue, saturation, and shape deformations which bring you the sensation of full liberty and control of reality. There are no more hours of a laborious painting routine. There is no more boring drafting. Everything is an instant and under the tips of your flying fingers. There is only one chilling obstacle between you and your dare creation – lack of imagination.
The new form of art - digital art was born without pompous manifestations and noisy announcements. Some of us still consider digital painting and 3-dimensional art as something mechanical and artificial, something that in some way is out of human touch. Nothing could be more wrong. Computers don’t make art, people do. Computers are creative tools only, the sophisticated ones. The minute you try them you will never look back, you will never give up moving forward. It’s a fresh creative drug of a new generation of artists. It’s an addiction with no cure. It is a curse you can’t get rid of. It’s your blessing destiny.
George Grie, comments Sept 20, 2003
NotesI am writing this to answer your potential inquiries about sources of my art inspiration and some of my works' subject matters.
Generally, new picture's concepts might come from anywhere: curious window views, fantastic movie scenes, or routine commercial media visuals. The ideas are in the air, they are all over the place. Usually, future compositions come as a vague visualization of something amusingly nonstandard, something you might define as extraordinary and/or out of the ordinary. Normally, the first impression transforms considerably by the end of creative process. Sometimes I am surprised to see results of my original thoughts.
In the majority of my artworks, I am trying to merge real world images with subconscious emotions and philosophical thoughts. Many of my creations are similar to mental puzzles where you can take a trip from one point to the very end by analyzing symbolic objects laying around. Occasionally, image subject matters are unclear when the path is hidden under layers of mutually excepted items. Sometimes, a picture could appear almost abstract and meaningless but there is always something for you to discover.
I do not force my comprehension of a picture or push philosophical opinion about it on viewers. I only hint them by image titles. You are free absolutely to interpret or translate my artwork contents the way that is close to you only. My view or even existence should not bother you. It is actually, entirely your job to build picture concepts based on your personal knowledge, world perception, preferences, and sensitivity.
George Grie, September 20, 2003
Tools of trade
Digital artworks were created by using a variety of software tools. Here's the short list of the most used ones:
3D Studio MAX, Developer: AUTODESK Highly customizable and scalable 3D animation, modeling and rendering solution for creative professionals and large-scale pipelines for games, design visualizations, film & television.
Adobe Photoshop, a graphics editor developed and published by Adobe Systems. It is the current market leader for commercial bitmap design.
Terragen, Landscape generator with controllable parameters that allow extremely varied terrain shapes and photorealistic rendering.
Poser, Developer: Curious Labs Inc. Poser is the 3D figure design tool for artists, illustrators and animators that enables you to easily create 3D figures from ready-to-use human and animal models.
DAZ3D, DAZ Studio - Pose, animate, and render 3D Models in your own 3D Studio.
Adobe Illustrator, As a vector-based drawing program Adobe Illustrator has nowadays become the standard tool for illustration design.
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